Phillip Moon

Lead developer | Senior software engineer

Seeking a challenging role where I can leverage my experience as a senior developer, including defining product visions, crafting tech strategies, and managing client relations, to drive innovation and excellence in software development projects.

Skills


Languages

Languages

  • C#
  • Python
  • Javascript
  • HTML
  • CSS
  • C++
  • Java
  • Bash
Engines and tools

Engines and tools

  • Unity
  • Unreal
  • NodeJS
  • Three.js
DevOps

DevOps

  • Docker
  • AWS
  • Linux
  • Google Cloud
  • Bitbucket CI
  • Unity Cloud Services
  • Git
Workflows

Workflows

  • Android
  • iOS
  • App store management
  • Augmented reality
  • Virtual reality

Achievements


Led development on #1 real-estate spatial mapping tool

Led development on #1 real-estate spatial mapping tool

Built and developed the market leading spatial image processing tool that allows real-estate agents present, market, and increase property sales.

Created popular video game mod with 500,000+ downloads

Created popular video game mod with 500,000+ downloads

Built an open-source mod which has fostered a community of ~100 members, while leading an international team of contributors.

Overhauled devops processes that increased release velocity

Overhauled devops processes that increased release velocity

Streamlined build and deployment pipelines, significantly reducing mean time to resolution from 1 month to 24 hours.

Work history


Senior software engineer

JUL 2023 - PRESENT

PHORIA

With a proven track record of shaping product vision and fostering technical excellence, my promotion to senior developer became a key step in my career. This is best demonstrated by my contributions such as

  • Crafting the 1-year product roadmap for ARConnect, defining its strategic direction.
  • Building the company's 2-year tech strategy, collaborating with fellow lead developers.
  • Driving innovation by exploring R&D opportunities alongside the CEO and project managers.
  • Fostering strong technical relationships with clients and services, ensuring smooth delivery.

Software engineer

AUG 2019 - JUL 2023

PHORIA

My work as a software engineer at PHORIA centred on building immersive Augmented and Virtual Reality experiences using Unity. Key achievements included

  • Optimising performance and user engagement by developing and implementing real-time rendering, networking, analytics, and debugging tools.
  • Streamlining operations by leading the overhaul of build and deployment pipelines, significantly reducing mean time to resolution (from 1 month to 24 hours).
  • Ensuring project success through careful management of milestones, timely delivery, and proactive resolution of bugs and crashes.

Junior software engineer

MAR 2018 - AUG 2019

PHORIA

Upon commencing my role as a junior developer, I was given parts of projects to solve however I saw fit. Whenever necessary, I communicated issues to senior developers for additional context. This collaboration enabled me to make swift and meaningful contributions to the team while building foundational real-world programming knowledge.

    Education


    Bachelor of IT with Distinction (Programming)

    MAR 2015 - OCT 2019

    DEAKIN UNIVERSITY

    Thoroughly enjoyed my academic journey in programming, with a keen interest in exploring all facets of development throughout the course.

    Projects


    ARConnect

    I played a leading role in developing a scalable AR solution designed to seamlessly integrate virtual content into real-world environments, enhancing user experiences across various applications. From the project's outset, I shaped the tech stack and architecture, collaborating with the business team for optimal client results. My specialties included retrieving and visualizing server content with a focus on performance, along with independent management of analytics, build, and deployment pipelines.

    AR
    FULL-STACK
    ARCHITECTURE
    PROFESSIONAL
    ARConnect

    Ecosphere

    Immersive VR videos showcasing the world's wildest places and the work of wildlife conservationists. Optimized real-time rendering for Oculus Store, significantly boosting performance through shader code rewrites and meticulous UI optimization.

    VR
    OPTIMISATION
    SHADERS
    PROFESSIONAL
    Ecosphere

    Open-source video game mod

    I created a top-ranking mod for Mount & Blade: Bannerlord, attracting 500,000+ downloads and fostering a 100-member community with international collaborators. To overcome technical challenges, I independently navigated the game's assemblies, designing and building the mod from the ground up while also managing the integration of contributions from other developers.

    C#
    OPEN-SOURCE
    COLLABORATION
    PERSONAL
    Open-source video game mod

    Referees


    Referees available upon request.