Phillip Moon

Lead software engineer

Experienced lead software engineer with a track record of guiding multidisciplinary teams to deliver high-profile projects for global clients. Skilled in shaping technical strategy, managing complex stakeholder relationships, and maintaining reliable delivery pipelines across distributed teams in fast-moving environments.

Skills


Languages

Languages

  • C#
  • Python
  • Javascript
  • HTML
  • CSS
  • Bash
Software

Software

  • Unity
  • NodeJS
  • Rider
  • Postman
  • Xcode
DevOps

DevOps

  • Git
  • Docker
  • GitHub Actions
  • Linux
  • AWS
  • GCP
  • Unity Cloud Services
Leadership

Leadership

  • Team management
  • Technical strategy
  • Stakeholder communications
  • Sprint planning

Achievements


Created popular video game mod with 1,200,000+ downloads

Created popular video game mod with 1,200,000+ downloads

Built an open-source mod which has fostered a community of ~100 members, while leading an international team of contributors.

Voted MVP by peers at Phoria

Voted MVP by peers at Phoria

Recognised by colleagues across the company for consistent contributions to team culture, technical leadership, and project delivery.

Led development on #1 real-estate spatial mapping tool

Led development on #1 real-estate spatial mapping tool

Built and developed the market leading spatial image processing tool that allows real-estate agents to present, market, and increase property sales.

Work history


Lead software engineer

AUG 2025 - PRESENT

PHORIA

Promoted to lead developer, I stepped into a greater focus on people leadership and technical direction across the team. Key contributions include

  • Leading a multidisciplinary team of ~10 across design, development, and QA to deliver high-profile projects under tight timelines.
  • Maintaining CI/CD pipelines serving 18+ developers and external stakeholders, ensuring reliable and rapid delivery.
  • Collaborating with international technology partners and a major global client to align technical execution with business goals.
  • Adapting team priorities and technical approach in response to shifting client requirements, keeping delivery on track.

Senior software engineer

JUL 2023 - AUG 2025

PHORIA

With a proven track record of shaping product vision and fostering technical excellence, my promotion to senior developer became a key step in my career. This is best demonstrated by my contributions such as

  • Crafting the 1-year product roadmap for ARConnect, defining its strategic direction.
  • Building the company's 2-year tech strategy, collaborating with fellow lead developers.
  • Driving innovation by exploring R&D opportunities alongside the CEO and project managers.
  • Fostering strong technical relationships with clients and services, ensuring smooth delivery.

Software engineer

AUG 2019 - JUL 2023

PHORIA

My work as a software engineer at PHORIA centred on building immersive Augmented and Virtual Reality experiences using Unity. Key achievements included

  • Optimising performance and user engagement by developing and implementing real-time rendering, networking, analytics, and debugging tools.
  • Streamlining operations by leading the overhaul of build and deployment pipelines, significantly reducing mean time to resolution (from 1 month to 24 hours).
  • Ensuring project success through careful management of milestones, timely delivery, and proactive resolution of bugs and crashes.

Junior software engineer

MAR 2018 - AUG 2019

PHORIA

Upon commencing my role as a junior developer, I was given parts of projects to solve however I saw fit. Whenever necessary, I communicated issues to senior developers for additional context. This collaboration enabled me to make swift and meaningful contributions to the team while building foundational real-world programming knowledge.

    Education


    Bachelor of IT with Distinction (Programming)

    MAR 2015 - OCT 2019

    DEAKIN UNIVERSITY

    Thoroughly enjoyed my academic journey in programming, with a keen interest in exploring all facets of development throughout the course.

    Projects


    Next-Gen VR Streaming Platform for Major Tech Client

    Led development of a next-gen VR video streaming platform built in Unity, designed for global consumer release on a leading VR headset. As lead of the core application, I managed integration across internal CMS infrastructure and the client’s backend services, with all technical decisions requiring approval from multiple stakeholders across both organisations. The project demanded adaptability as requirements evolved, while coordinating with international partners across Australia, Europe, and the US.

    VR
    UNITY
    LEADERSHIP
    PROFESSIONAL
    Next-Gen VR Streaming Platform for Major Tech Client

    ARConnect

    I played a leading role in developing a scalable AR solution designed to seamlessly integrate virtual content into real-world environments, enhancing user experiences across various applications. From the project's outset, I shaped the tech stack and architecture, collaborating with the business team for optimal client results. My specialties included retrieving and visualizing server content with a focus on performance, along with independent management of analytics, build, and deployment pipelines.

    AR
    FULL-STACK
    ARCHITECTURE
    PROFESSIONAL
    ARConnect

    Open-source video game mod

    I created a top-ranking mod for Mount & Blade: Bannerlord, attracting 1,200,000+ downloads and fostering a 100-member community with international collaborators. To overcome technical challenges, I independently navigated the game's assemblies, designing and building the mod from the ground up while also managing the integration of contributions from other developers.

    C#
    OPEN-SOURCE
    COLLABORATION
    PERSONAL
    Open-source video game mod

    Referees


    Referees available upon request.