Phillip Moon
Seeking a challenging role where I can leverage my experience as a senior developer, including defining product visions, crafting tech strategies, and managing client relations, to drive innovation and excellence in software development projects.
Skills

Languages
- C#
- Python
- Javascript
- HTML
- CSS
- C++
- Java
- Bash

Engines and tools
- Unity
- Unreal
- NodeJS
- Three.js

DevOps
- Docker
- AWS
- Linux
- Google Cloud
- Bitbucket CI
- Unity Cloud Services
- Git

Workflows
- Android
- iOS
- App store management
- Augmented reality
- Virtual reality
Achievements

Led development on #1 real-estate spatial mapping tool
Built and developed the market leading spatial image processing tool that allows real-estate agents present, market, and increase property sales.

Created popular video game mod with 500,000+ downloads
Built an open-source mod which has fostered a community of ~100 members, while leading an international team of contributors.

Overhauled devops processes that increased release velocity
Streamlined build and deployment pipelines, significantly reducing mean time to resolution from 1 month to 24 hours.
Work history
Senior software engineer

PHORIA
With a proven track record of shaping product vision and fostering technical excellence, my promotion to senior developer became a key step in my career. This is best demonstrated by my contributions such as
- Crafting the 1-year product roadmap for ARConnect, defining its strategic direction.
- Building the company's 2-year tech strategy, collaborating with fellow lead developers.
- Driving innovation by exploring R&D opportunities alongside the CEO and project managers.
- Fostering strong technical relationships with clients and services, ensuring smooth delivery.
Software engineer

PHORIA
My work as a software engineer at PHORIA centred on building immersive Augmented and Virtual Reality experiences using Unity. Key achievements included
- Optimising performance and user engagement by developing and implementing real-time rendering, networking, analytics, and debugging tools.
- Streamlining operations by leading the overhaul of build and deployment pipelines, significantly reducing mean time to resolution (from 1 month to 24 hours).
- Ensuring project success through careful management of milestones, timely delivery, and proactive resolution of bugs and crashes.
Junior software engineer

PHORIA
Upon commencing my role as a junior developer, I was given parts of projects to solve however I saw fit. Whenever necessary, I communicated issues to senior developers for additional context. This collaboration enabled me to make swift and meaningful contributions to the team while building foundational real-world programming knowledge.
Education
Bachelor of IT with Distinction (Programming)

DEAKIN UNIVERSITY
Thoroughly enjoyed my academic journey in programming, with a keen interest in exploring all facets of development throughout the course.
Projects
ARConnect
I played a leading role in developing a scalable AR solution designed to seamlessly integrate virtual content into real-world environments, enhancing user experiences across various applications. From the project's outset, I shaped the tech stack and architecture, collaborating with the business team for optimal client results. My specialties included retrieving and visualizing server content with a focus on performance, along with independent management of analytics, build, and deployment pipelines.

Ecosphere
Immersive VR videos showcasing the world's wildest places and the work of wildlife conservationists. Optimized real-time rendering for Oculus Store, significantly boosting performance through shader code rewrites and meticulous UI optimization.

Open-source video game mod
I created a top-ranking mod for Mount & Blade: Bannerlord, attracting 500,000+ downloads and fostering a 100-member community with international collaborators. To overcome technical challenges, I independently navigated the game's assemblies, designing and building the mod from the ground up while also managing the integration of contributions from other developers.

Referees
Referees available upon request.